Istaria – Patch sur Blight du 23/07/2023 (Delta 316.1)

33 min read

Delta 316.1 is currently on blight for testing.

Just in case you need a refresher on the previous Combat Revamp Delta Release, please see the previous news article.

Combat Overhaul

Resistances and Wards have been simplified. Rather than matching up against each individual damage type (e.g. Flame Resistance, Ice Resistance, Slash Ward, Crush Ward, and so forth) the types have been reduced to four. The goal of this change is to make it easier to boost your evasion chance against attacks from or improve your damage mitigation against a category of damage.
– Slash, Crush and Pierce now matchup against Physical Resistance and Ward.
– Flame, Energy, Ice, Nature, Blight and Primal to Arcane Resistance and Ward.
– Mind, Spirit and Life to Mystical Resistance and Ward.
– Ethereal to Ethereal Resistance and Ward.

Ethereal Damage

– Ethereal Claw, Group Ethereal Blade, Ethereal Blade and Ethereal Attacks buffs will now properly convert the damage type to ethereal.
– Fusion Burn no longer converts damage to ethereal but offers Arcane Penetration.
– Spectral Touch trinket buffs now convert damage to spirit.
– Misty crystals now convert damage to Spirit instead of ethereal.
– Pulsing Artifact Fragment tech kit will not convert damage to the ethereal path.
– Claw of Summoning now has a chance to do spirit damage (rather than converting existing damage to the ethereal path).
– Monster abilities Ghost Strike, Oastic Belch and Bone Saw no longer do ethereal damage.
– Leafy Oastics, Forest Oastics, Wrathful Azulars, Polarized Remnants, and Corrupted Shades will no longer do ethereal damage.
– Vitae Channel I no longer does ethereal damage when inflicting damage on the caster.
– Spirit Form now gives +10 to Physical Penetration.

Spells

– Attribute and Skill impact on spells has been increased significantly.
– Adjusted non-repeatable spells to have around a 20% boost in damage.
– Immolate V now recycles every 15s (down from 30s) and ticks 8 times (up from 7).
– Withered State V now recycles every 15s (down from 45s).
– Mystic Blaze now recycles every 15s (down from 30s).
– Thunder V now recycles every 30s (up from 15s).
– Stone Fist V now recycles every 30s (down from 60s).
– Flame Spear V now recycles every 30s (down from 60s) and has a 50 casting time (down from 70).
– Energy, Flame, and Ice Bomb V now recycle every 30s (up from 15s).
– Burning Hands V now recycles every 30s (down from 45s) and a casting time of 45 (down from 48).
– Ice Hammer V now recycles every 30s (down from 60s) and has a casting time of 40 (down from 70).
– Lightning Storm V now recycles every 30s (up from 15s).
– Stinging Cold V now recycles every 30s (down from 120s).
– Ethereal Paroxysm V now recycles every 30s (down from 60s).
– Drain Bolt VIII, IX and X have had their damage reduced by 30 to 40% and their healing percentage reduced to 25%.
– Improved Prime Bolt V has had its damage increased by 3.5%.
– Primal Strike V now has a hoard cost of 1300 (up from 300).
Drulkar‘s Wrath and Volcano have each had their damage increased by 20%.
– Gift of Arcanist spells now boost Flame, Ice, Energy, Summoning, Nature and Blight skills. Requirements updated accordingly.
– Gift of the Stargazer spells now boost Life, Spirit and Mind skills. Requirements updated accordingly.

Dodge

To streamline the dodge mechanic, the Dodge and Magic Evasion statistics have been removed. Anything that previously granted either of these stats have either been shifted to Evasion, the statistic used for dodging attacks regardless of the attack’s nature, or to a different statistic.

– Flow Like Water now boosts Evasion rather than Dodge.
– Giant Daze, Combat Stance: Passive, and Grant’s Lucky Stone no longer boost Dodge or Magical Evasion.
– Defense Tech Kit: Dodge/Magic Evasion are now obsolete.
– Tester’s Armor Tech Kit: Boon of Dodge/Magic Evasion are now obsolete.
– Improved Dodge is now obsolete.
– Passive dodge abilities gained from Monk’s “One with the Wind” have been renamed to reflect the change to boost Evasion.
Dragon‘s Gift buff is now known as Gift of Drulkar, has an updated description, no longer boosts Magic Defense, has an increased boost to Evasion and won’t conflict with other Evasion buffs.
– The following have had their Evasion boosts adjusted:
*Blur
*Evasive Style
*Feint
*Flow Like Water
*Reklar’s Winds of Fury
*Apple Power
*Mouse Power
– Spirit Form, Spirit and Blight Disciple ability, no longer boosts Evasion.
– Apple Power and Mouse Power now conflict with one another (but not other Evasion boosts).
– Group Evasion Aura effect is now known as Evasive Effect and boosts Evasion by a flat amount rather than using a multiplier.
– Stinging Cold debuff now reduces Evasion by an increased amount and only conflicts with itself.
– Spell: Numbing now only conflicts with itself.
– Etched Fang Pendant no longer boosts Evasion.
Mage‘s Mark now boosts Arcane Resistance instead of Magic Defense.
Istara‘s Blessing now gives a bonus to Mystical Ward instead of Magic Defense.
– Rapid Fire Posture no longer gives a bonus to Magic Defense.
– Key to New Rachival now gives a bonus to Arcane Ward instead of Magic Defense.
– Monks now gain Exceptional Dodge at level 1, a non- masterable passive ability that will boost the potential maximum dodge percentage.
– Flame, Ice, Spirit and Storm Disciples now gain Improved dodge at level 1, a non- masterable passive ability that will boost the potential maximum dodge percentage.

Magic Evasion

– Hillside Bastion now has 50% to reduce from 10% incoming range spells damage instead of increasing Magic Evasion.
– Magic Umbrella now lowers incoming range spell accuracy instead of increasing Magic Evasion.
– Niesa’s Power now increases Arcane Resistance instead of Magic Evasion.
– Niesa’s Strength now increases Arcane Ward instead of Magic Evasion.
– Spell Barrier now lowers incoming range spell accuracy instead of increasing Magic Evasion.
– Dragon Stone of Knowledge now has a slight chance to reduce from 20% incoming range spells damage instead of increasing Magic Evasion.
– Ancient Runestone now increases Mystical Ward instead of Magic Evasion.
– Sigil of Telak has now a chance to greatly decrease automatons accuracy instead of increasing Magic Evasion.
– Jewelry and Scale Tech Kit: Amulet of Istara now increases Tactical Mastery instead of Magic Evasion.
– Armor and Scale Tech Kit: Seal of The Welger now increases Arcane Resistance instead of Magic Evasion.
– Jewelry and Scale Tech Kit: Ancient Barasavian Charm now increases Physical Ward instead of Magic Evasion.
– Weapon and Claw Tech Kit: Pulsing Artifact Fragment now has a chance for ranged spells to decrease target’s accuracy instead of Magic Evasion.
– Jewelry and Scale Tech Kit: Myloc Hierophant Rune now increases Mystical Ward instead of Magic Evasion.
– Jewelry and Scale Tech Kit: Myloc Veteran Rune now increases Mystical Ward instead of Magic Evasion.
– Tier I to Tier V Broken Quarterstaves now increases Two Hand Crush skill instead of Magic Evasion.
– Scarab jewelry from the 2004 Nazderon event got an Armor boost and Magic Evasion has been replaced by an increase of Strength, Power, Dexterity and Focus depending on the jewel.

Resistances

– Maimed, a monster debuff, now reduces Arcane Resistance and conflicts only with itself.
– Debuff, Crippled, now reduces Arcane Resistance and conflicts with itself.
– Unrelenting Winds now debuffs Arcane Resistance and only conflicts with itself.
– Bonus: Primal Resistance passive now reduces incoming primal damage by 6%.
– Updated the description of Aura of Resistance to be more clear about what it does.
– Gift of Dahm’a’mun now boosts Physical Resistance and will stack with other Physical Resistance buffs.
– Ginesh’s Thickened Skin potions now boost Physical Resistance, will stack with other Physical Resistance buffs, but will conflict with other tiers of the same potion.
– Rune of Resistance now boosts Arcane Resistance.
– Countercheck Primal now reduces incoming primal damage rather than boosting a resistance.
– Blight Protection Potion now reduces incoming blight damage by a percentage.
– Ignore Mysticism now boosts Mystical Resistance.
– Added new resistance crystals (Conqueror, Korat and Kal’enas).
– Added new resistance scrolls (Fighter, Arcanist and Mystic).
– Added new resistance spells (Enat’s Shell of the Fighter, Arcanist and Mystic).
– Added new Blighted and Defense resistance techniques (Armor, Arcane, Mystical and Ethereal).
– Updated Imbued Scales; their bonuses stack with other resistance buffs:
*Imbued Scales of The Arcanist now boost Arcane Resistance.
*Imbued Scales of The Mystic now boost Mystical Resistance.
*Imbued Scales of The Primalist reduces incoming Primal damage rather than boosting a resistance.
– Resistance Crystals, Scrolls, Spells, Defense Techniques, and Blighted Defense techniques are now obsolete.
– Group Defense abilities have received the following changes:
*Flame Defense is now Cuadan’s Armored Defense and is available to mages. These abilities boost Physical Resistance.
*Ice Defense is now Aelia’s Mystical Barrier and has been moved from Mage to Druid. These abilities boost Mystical Resistance.
*Energy Defense is now Thurid’s Arcane Barrier and has been added to Wizard and Sorcerer. These abilities boost Arcane Resistance.
*Mind Defense is now Akhanis’ Ethereal Barrier and has been moved from Sorcerer to Spiritist. These abilities boost Ethereal Resistance.
– Added Dekalis’ Soul Shield potions that boost Ethereal Resistance.
– Armor Crystals of Ether have been renamed Crystals of Mirmaylth and boost Ethereal Resistance.
– Added new socketable crystals for Armor, Jewelry, Weapon and Tool that will boost Physical, Arcane, Mystical and Ethereal Resistances.
Round Shields have received the following changes:
*Reinforced Round Shields Heavy now reduce incoming slash damage (replaces Slash Resistance).
*Heavy Round Shields now reduce incoming crush damage (replaces Crush Resistance).
*Round Shields now reduce incoming pierce damage (replaces Pierce Resistance).
– Druid and Guardian passive abilities: Resilience, Vivacity, Vigor, Rigidity, Toughness and Fortitude now boost Physical Resistance.
– Ice Barrier now boosts Physical Resistance.
– Bruised I and II now debuff Physical Resistance and only conflict with each other.
– Pulverized now debuffs Physical Resistance and does not conflict with anything.
– Rancorous Blow now debuffs Physical Resistance and does not conflict with anything.
– Smooooth! now debuffs Physical Resistance and does not conflict with anything.
– Warrior’s Resolve now buffs Physical Resistance.
– Spider trait, Fleshy Carapace, now reduces incoming crush damage but increases piercing damage.
– Spider trait, Hardened Carapace, now reduces incoming slash damage but increases crushing damage.
– Quested crystal, Bastion of the Druidic Order, now boosts Arcane and Physical Resistance.
– Corrosive Rain debuff, Corroded, now lowers Physical Resistance and will only conflict with itself.
– Gremlin’s Touch, a monster debuff, will now debuff Physical Resistance and will only conflict with itself.
– Blight spells have received the following changes:
*Soften now modifies incoming slash damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
*Brittle now modifies incoming crush damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
*Mark now modifies incoming pierce damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
– Armor and Scale Tech Kit: Sslanis Militia Badge now boosts Physical Resistance instead of Crush Resistance.
– Spell techniques have received the following changes:
*Cinder now increases incoming Flame damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
*Chill now increases incoming Ice damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
*Junction now increases incoming Energy damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
*Covalence now increases incoming Nature damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
*Scorn now increases incoming Spirit damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
*Taint now increases incoming Blight damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
*Fog now decreases Mystical Resistance by a flat number instead of a percentage of a base resistance statistic. It will only conflict with itself.
– Binding Crystals debuffs now reduce damage by a percentage from incoming Flame attacks instead of increasing a resistance. It will only conflict with itself.
– Storm Disciple abilities have received the following changes:
*Way of Fire now reduces damage by a percentage from incoming Flame attacks instead of increasing a resistance.
*Way of Ice now reduces damage by a percentage from incoming Ice attacks instead of increasing a resistance.
*Way of Storm now reduces damage by a percentage from incoming Energy attacks instead of increasing a resistance.
– The Medallion of the Disciplines now reduces damage by a percentage from incoming Flame, Ice, Nature and Spirit attacks instead of increasing resistances.
– Nature’s Adjudication debuff now increases damage by a percentage from incoming Nature attacks instead of reducing a resistance, but its duration is much shorter (30s, down from 90s). Ability recycle is also shorter (60s, down from 120s). It will only conflict with itself.
– Sear spells debuffs now increase damage by a percentage from incoming Flame attacks instead of reducing a resistance, but its duration is greatly shorter (20s, down from 300s). They will only conflict with themselves.
– Dissolve debuff now increases damage by a percentage from incoming Nature and Energy attacks instead of reducing resistances.
Semblance of Fire now increases damage by a percentage from incoming Ice attacks and reduces damage by a percentage from incoming Flame attacks instead of modifying resistances.
– Geleon’s Resistance Scroll now reduces damage by a percentage from incoming Flame, Ice and Energy attacks instead of increasing resistances.
– Event Shoulder Treants now increase Mystical Resistance, but reduce Arcane and Physical Resistances.
– Epic title bonuses:
*Bonus: Flame Resistance I now reduces damage by a percentage from incoming Flame attacks instead of increasing a resistance
*Bonus: Blight Resistance I now reduces damage by a percentage from incoming Blight attacks instead of increasing a resistance.
*Bonus: Spirit Resistance I and II now reduce damage by a percentage from incoming Spirit attacks instead of increasing a resistance.
*Bonus: Primal Resistance I now reduces damage by a percentage from incoming Primal attacks instead of increasing a resistance.
*Bonus: Ethereal Resistance I now reduces damage by a percentage from incoming Ethereal attacks instead of increasing a resistance.
– Stone of Remembrance now boosts Physical Resistance instead of Slash Resistance.

– These bonuses now boost Arcane Resistance:
*Abilities:
.Path of the Lunus.
*Companions abilities:
.Guardian of Rage Ally.
.Touch of the Inferno.
.Touch of the Forest.
.Gift of the Forest.
*Spells:
.Arcane Refusal. They will only conflict with themselves.
.Earthen Crust. They will only conflict with themselves.
*Equipment:
.Balit’s Signet Ring.
.Armor of the Sun.
.Fiery Maul of Determination.
.(Antiquated) Ceremonial Chest Scale.
.(Antiquated) Ceremonial Tower Shield.
*Crystals:
.Balit’s Signet Stone.
.Daggarth’s Shard of Strength.
.Stone of Seeking.
*Techniques/Tech Kits:
.Banner: Volcano.
.Armor and Scale Tech Kit: Blessing of the Sun.
.Armor and Scale Tech Kit: Fiery Rose Quartz Shard.
.Armor and Scale Tech Kit: Badge of Merrasat.
.Armor and Scale Tech Kit: Crest of the Blackhammer Clan.
.Armor and Scale Tech Kit: Amulet of Protection.
.Armor and Scale Tech Kit: Blighted Stone Shard.
*Others:
.Caramel Goodness.
.Aura of Merrasat.
.Aura of Warmth.
.Aura of Purity.
.Elixir of Aegis Might.

– These bonuses now boost Mystical Resistance:
*Abilities:
.Path of the Helian.
.Encouragement.
.Blood Shield.
.Ice Armor.
.Group Ice Armor.
*Companions abilities:
.Myloc Ally.
.Touch of the Swamp.
*Spells:
.Ignore Mysticism. They will only conflict with themselves.
*Equipment:
.Crimson: Gold– etched Earring of Spite.
.Crimson: Mithril- etched Earring of Spite.
.Crimson: Platinum- etched Earring of Spite.
*Crystals:
.Nyrevin’s Broach
*Others:
.Aura of the Forgotten.

– These bonuses now boost Ethereal Resistance:
*Abilities:
.Ethereal Resistance.
*Companions abilities:
.Guardian of Rage Ally.
.Spiritual Fortitude.
.Gift of Virrak.
.Strength of Virrak.
*Spells:
.Soul Shield. They will only conflict with themselves.
*Equipment:
.(Antiquated) Ceremonial Chest Scale.
.(Antiquated) Ceremonial Tower Shield.
.The Bard’s Tail.
.Resplendent Platinum Necklace.
.Resplendent Platinum Ring.
.Regal Mithril Necklace.
.Regal Mithril Ring.
.Priceless Adamantium Necklace.
.Priceless Adamantium Ring.
.Knight of Creation summoned shields.
*Crystals:
.Stone of Seeking.
.Ancient Memory Crystal.
.Reliquary of the Saris.
.Saris Stone of Friendship.
.Restored Darkstaff Armor Crystal.
*Techniques/Tech Kits:
.Armor and Scale Tech Kit: Blighted Stone Shard.
.Jewelry and Scale Tech Kit: Annis’ Ring.
.Armor and Scale Tech Kit: Defender of New Trismus.
.Armor and Scale Tech Kit: Circlet of Borannis.
.Armor and Scale Tech Kit: Ethereal Essence Salve.
.Armor and Scale Tech Kit: Spiritual Matters.
.Armor and Scale Tech Kit: Family Heirloom.
*Others:
.Semblance of Fire.
.Form of the Void
.Niatha’s Aegis.

– The following debuffs lower Arcane Resistance:
*Incinerate.
*Flame Vulnerability.
*Sheath of Moss.
*Ruin.
*Freeze.
*Frostbite.
*Energy Vulnerability I.
*Unrelenting Winds.
– Soul Shield spells now have an area of effect.

– New/updated abilities:
*Bare Soul abilities:
.Now lower Mystical Resistance instead of Blight and Spirit Wards (Bare Soul II to V). Apply a better debuff if used with Combat Stance: Attuned.
.Now deal damage. Deal 10% more damage if used with Combat Stance: Offensive.
.Are now masterable.
*Soul Scarification is a Reaver ability that lowers Ethereal Resistance. It is gained at level 9, 29, 49, 69, 89.
– New spells:
*Enat’s Shell of the Fighter is an Augmentation spell that enhances Physical Resistance.
*Enat’s Shell of the Arcanist is an Arcane spell that enhances Arcane Resistance.
*Enat’s Shell of the Mystic is a Mystic spell that enhances Mystical Resistance.
*Thorns Embrace is a Nature spell that lowers Arcane Resistance. It only conflicts with itself.
*Sacred Beam is a Life spell that lowers Mystical Resistance. It only conflicts with itself.
*Hallucination is a Mind spell that lowers Mystical Resistance with an area of effect. It only conflicts with itself.
*Iron Maiden is a Summoning spell that lowers Physical Resistance. It only conflicts with itself.
*All new formulas have been added to trainers except Expert Spell: Hallucination which requires to be looted or obtained at the Formulatron.
*Imperial Spell Vendors:
.Enat’s Shell of The Fighter I, Enat’s Shell of The Arcanist I, Enat’s Shell of The Mystic I, Thorns Embrace I, Sacred Beam I and Iron Maiden I added to Resliak the Great in New Trismus.
.Hallucination I added to Syrani in Kion.
.Enat’s Shell of The Fighter II, Enat’s Shell of The Arcanist II and Enat’s Shell of The Mystic II added to Ssardask in Sslanis.
.Hallucination II added to the Librarian of Magic in Dalimond.

Block

– Defense: Block and Blighted Defense: Block techniques have had their values adjusted (some went up, some went down).
– Crystals of Block have increased values.
– Bonus: Block I from “Honored Knight of Creation” title now boosts Block by 100.
– BattleMage Shimmer Field buffs Block by more and will now conflict only with itself.
– Block Bonus is now known as Shield Proficiency, has been removed from Knight of Creation, and has been moved to level 2 (from 22) on Spearman.
– Cleric’s Istara’s Shield now has altered Block values.
– Giant Daze now reduces Block by 25%
– Shield Breaker now reduces Block by 50%
– Knoc’s Blessing of Istara now boosts Block by 20%
– Knoc’s Shield Specialization now grants tiered versions of Brandish. Brandish now boosts Block by increasing amounts each tier and also lasts for three hits rather than one.
– Warrior now gains Shield Screen at level 12, an ability that grants the warrior a bonus to Block at the expense of some outgoing damage.
– 15th Anniversary Crystal Tower Shield is now classified as a large shield (not a medium).
– Knight of Creation summoned Blade Shields count as medium sized shields for blocking values.
– Block bonus gained from shields now counts as base and has been adjusted across all tiers.
– Shields become less effective at Blocking the larger they are (this loss of block is offset in larger shields by their increased armor values).

Parry

– Defense: Parry and Blighted Defense: Parry techniques have had their values adjusted (some went up, some went down).
– Crystals of Parry have increased values.
– BattleMage Shimmer Field buffs Parry by more and will now conflict only with itself.
– Giant Daze now reduces Parry by 25%
– Knoc’s Blessing of Istara now boosts Parry by 20%
– Conjurer’s Dancing Rapier now boosts Parry by an increased amount and will only conflict with itself.
– Left- hand weapons and Defensive Claws now boost Parry by an increased amount.
– Daggers, Summoned claymores/scimitars, Dirks, Gladius and Short Swords now have an inherent bonus to Parry (Daggers and Dirks offer larger bonuses than Gladius and Short Swords).
– Staves (excluding Quarterstaves) can no longer be used to parry incoming attacks
– Defense: Parry will no longer be able to be applied to Bows, Crossbows or Staves.

Known Issues (Combat Overhaul)

– Items that boost wards have not yet been converted to the new system.
– Tiers 1 through 4 spells have not yet had their damage or values adjusted.
– Epic fights or those against enemies with particular mechanics have not yet been balanced.
– Critical Rating/Chance has not yet been tested or balanced.
– Tactical Mastery and Armor Penetration has not yet been tested or balanced.
– Ghosts and other incorporeal monsters may have confusing or unintended combat results due to ethereal damage/armor changes.
– Delay changes are not yet fully implemented.
– Due to an indirectly related change some spells may not display the correct schools that can use them, if you run into any instances of this please report them to support.

Backpack Pouch Revamp

– Fabric Backpack pouches have received a touch-up on their utility to no longer be overshadowed by backpacks and scale packs as superior inventory sorting containers.
*All backpack pouches now have a bulk of 0 (with an exception to the existing colored pouches).
*Backpack Pouches now inherit the parent container’s maximum bulk and item stack capacity, rather than a tiered limit. This is true regardless of where the pouch is stored; base inventory, the vault, or even a structure.
*As a result of the above, the various tiers of pouches no longer offer any specific benefit over another and the only difference is the color.
– Colored Backpack Pouches have been overhauled in how they are created, allowing for variations using all 47 current dye colors to be made.
*The new colored pouch formulae are sold by fashion designers across the various racial cities in the following collections: Basic shades, Complex shades, Metallic shades, Gem shades, Azulyte shades, Antique shades, and Unique shades.
*The new formula requires:
.14 to 7 fabric spools
.1 dye of appropriate color
.1 alchemical dye fixative: a new item to replace the pouch patterns of the old formula, also sold by Fashion Designers.
*A new set of Master Alchemical Dye formulae have been added to Ghent Flaskshaper in Aughundell to fill out the missing options.
.These dyes follow the same pattern as dyes of lower tiers, requiring half of the resources needed for their respective Dye Kits, with exception to the ones that require a monster component, these will still require 1 of the appropriate component.
*The old colored pouches (e.g. Red Flaxen Backpack Pouch, Gold Silk Backpack Pouch, etc) have all been marked as obsolete as the new system replaces the old, however any existing pouches will still receive the utility upgrade.

Blighted Equipment and Resources

Random bonuses, generated for equipable Blighted items (whether looted or created from a formula), will once again provide a wider variety of potential bonuses.
– Malus have been removed, at the exception of the race restrictions which are now tiered and associated to a racial bonus:
*Race Restriction: Dryad: Nature skill bonus.
*Race Restriction: Dwarf: Armor attribute bonus.
*Race Restriction: Elf: Bow skill bonus.
*Race Restriction: Fiend: Spirit skill bonus.
*Race Restriction: Gnome: Energy skill bonus.
*Race Restriction: Half- Giant: Two Hand Slash skill bonus.
*Race Restriction: Human: Life skill bonus.
*Race Restriction: Saris: Unarmed skill bonus.
*Race Restriction: Satyr: Two Hand Crush skill bonus.
*Race Restriction: Sslik: Health attribute bonus.
– Blighted items now have a chance to receive a socket when generated. These have the same restrictions as on regular equipment.
– Blighted items now have a chance to receive a Blighted dye when generated. Tura, in Sslanis Jungle, seems to be very interested in these items.
– Blighted Staves and Blighted Fine Staves now have a chance to receive a Metal- Shod bonus, which allow parrying, add a great boost to Parry statistic and change appearance to blighted metal according to tier.
– Many Blighted Invisible Caps/Helms and Masks were missing. They have been added to treasure tables.
– New blighted resources, in limited quantities, have been spotted all around Istara, usually in hostile areas:
*Blighted Citrine Outcropping: Northern Deadlands
*Blighted Aquamarine Outcropping: Northern Deadlands
*Blighted Jasper Outcropping: Northern Deadlands
*Blighted Dark Iron Vein: Northern Deadlands
*Blighted Gold Vein: Northern Deadlands
*Blighted Flax Plant : Ancient Stones
*Blighted Radiant Residue: Eastern Deadlands
*Blighted Amethyst Outcropping: The Dead Pool
*Blighted Rose Quartz Outcropping: The Dead Pool
*Blighted Lapis Lazuli Outcropping: The Dead Pool
*Blighted Silver Vein: The Warrens
*Blighted Cotton Plant: Bloody Tears
*Blighted Jade Outcropping: Lost Library
*Blighted Opal Outcropping: Lost Library
*Blighted Platinum Vein: Silvane
*Blighted Fire Opal Outcropping: Harro Deadlands
*Blighted Peridot Outcropping: Harro Deadlands
– Aggressive Blighted Wisps now guard some of the Blighted Essence Residue fields:
*Blighted Dim Wisp: Sslanis Basin.
*Blighted Pale Wisp: Rastiphan.
*Blighted Glowing Wisp: Shelter Pass.
*Blighted Bright Wisp: Feladan Woods.
*Blighted Shining Wisp: South of Yew Forest.
*Blighted Radiant Wisp: Eastern Deadlands.
– Blighted Formulae changes. Please note this is a work in progress which isn’t complete for this Delta yet; we expect to have it ready for Live release:
*Missing formulas have been created and added to treasure tables.
*Journeyman and Expert formulas now have the products of lower tiers.
*Blighted formulas now require blighted resources instead of regular ones. They also need less Blighted Cores for balance.

Other Notes

– Master Large Metal Bar now properly requires 1000 smelting.
– Scout now properly gets 5 Tactical Mastery and 3 Critical Rating per level, allowing bipeds to achieve 550 base Tactical Mastery.
– Aura of Flame Resilience should no longer spam the “Flame Resilience has faded” message with every tick.
– Typos/grammar fixes:
*Quest “Talbain Joins The Battle”
*Quest “The Curse of Silvane (Part 1)”.
*Staggering Howl’s description.
*Description of Cursed Summoning Potion.
*Quest “Fall of Tazoon: Survivors“.
*Description of Debris.
*Quest “Knowledge of Lairs: Making Lairshaping Pieces”.
*Might of Istaria‘s Army description.
*Chaos Claw description.
*Brain of Chaos description.
*Kidney of Chaos description.
*Liver of Chaos description.
*Remove Chaos Claw ability description.
*Eyeball of Chaos description.
*Quest “(Daily) Artifact Hunter: Cleaving Research”.
*Quest “New Trismus 3: Into the Fray”
*Quest “The Plague: Cure (Part 3)”
*Quest “The Plague: Cure (Part 2)”
– Fixed Liver of Chaos constraints.
– Fixed Travertine Dragon Statue and Radiant Decorative Magical Orb hoard and coin values.
– Fixed directions in quest “The Curse of Silvane (Part 1)”.
– Added Tester’s equivalents of the tier 6 repaired dragon scales to Master Time Machine.
– Updated the description of Collect Wing- Membranes, a Dragon passive, to properly reflect what beetles drop wing- membranes.
– Volknir’s Punishment now uses Ethereal damage type instead of the obsolete Ethereal path.
– Fixed directions in quest “Primal Mastery V: Hack Down the Oak Treant Population”.
– Added a Water Well and a Loose Sand Deposit resource nodes to Wolf’s Paw.
– Quest “Earn Title: General Reklar Plaguebearer – Vandus’ Sword” will now inform you that your wait will be an hour instead of leaving it as an unknown.
– Dim Essence Residue will no longer spawn in the water in the Sslanis Basin
– Fixed an issue where turquoise outcroppings were spawning inside cliffside boulders on Lesser Aradoth.
– Adjusted the sea bed height and slope along the docks near Bridgehold and Thanthor the Fisher and moved the minnow spawns up onto the new terrain shelf that is closer to the shore height.
– Corrected some Dragon costumes having mismatched collision and not displaying certain animations.
– Chaos weapons are no longer unequipped by the Power Sword when equipping the Power Glove.
– Shield of Chaos is no longer unequipped by a summoned shield when using Shield Specialization abilities.
– Primal Boon spell is no longer marked as repeatable.
– Risen Mechanics in Old Rachival will no longer ask for assistance from nearby enemies.
– Degraded Automatons (including Project X) will no longer offer aid to nearby enemies (they will ask for it however) and have a smaller social radius.
– Tochak Bonesnapper will no longer offer aid or healing from nearby enemies, has a small social radius and will spawn fewer followers.
– High Priests (Gorrash Toval, of Scorpus, Grendulf, of Telak, and of Nazderon) now have a smaller aggro and social radius
– Priests (of Scorpus, of Nazderon, and Afflicted) now have a smaller aggro and social radius.
– Updated Eyeball of Chaos description.
– Protective now generates 1500% Threat. Ethereal Armor bonus has been removed as Ethereal Armor is no more.
– Equipped armor and jewels (for bipeds) now count as base armor. This does not change your armor values, but it does mean that armor value multipliers will work as expected.
– The following crystals now drop properly:
*Dim Jewelry Crystal of Blight
*Dim Jewelry Crystal of Mind
*Dim Jewelry Crystal of Slashing
*Dim Jewelry Crystal of Summoning
*Dusky Jewelry Crystal of Crushing
*Dusky Jewelry Crystal of Nature
*Dusky Jewelry Crystal of Slicing
*Dusky Jewelry Crystal of Spirit
*Pale Jewelry Crystal of Bow
*Pale Jewelry Crystal of Energy
*Pale Jewelry Crystal of Flame
*Pale Jewelry Crystal of Ice
*Pale Jewelry Crystal of Mind
*Pale Jewelry Crystal of Piercing
*Pale Jewelry Crystal of Spirit
*Pallid Jewelry Crystal of Bruising
*Pallid Jewelry Crystal of Crossbow
*Pallid Jewelry Crystal of Energy
*Pallid Jewelry Crystal of Mind
*Pallid Jewelry Crystal of Spirit
*Pallid Jewelry Crystal of Unarmed
*Glowing Jewelry Crystal of Blight
*Glowing Jewelry Crystal of Energy
*Glowing Jewelry Crystal of Mind
*Glowing Jewelry Crystal of Slashing
*Gleaming Jewelry Crystal of Blight
*Gleaming Jewelry Crystal of Crushing
*Gleaming Jewelry Crystal of Energy
*Gleaming Jewelry Crystal of Mind
*Gleaming Jewelry Crystal of Slicing
*Gleaming Jewelry Crystal of Spirit
– Extremely Rooted (from Grasping Roots) will no longer overwrite itself (prevents a situation where you could be rooted by multiple attacking Treants with no free time).
– Updated quest “The Guardian and the Crystalshaper” with the new Resistance Crystals.
– Updated quest “Scholar: Beginning Scrolls II” with the new Resistance Scrolls.
– Monk now receives “One with the Wind I” at level 10 (was 20).
– Bark Regeneration now heals more frequently than before.
– Quest “Ranger: Envenomed Arrow I” now refers to spiders as arachnids.
– Fixed multiple water issues
– Fixed ants marching across thin air in New Brommel
– Fixed terrain trap near Harro Cemetery
– Fixed typo and incorrect information in the description of Virrak Wyvern Ally
– Added missing passive effect information in the description of Flame Elemental Ally
– Added missing environment ambience for Archeological Dig Site (missed file)
– Fixed underwater grass near Behemoth Lake
– Fixed branches not attaching to twisty dead tree 01 model
– Miyuki has received a destination pad
– Guild: Miyuki destination is now available in the teleport list of Guilds and Saritova destinations
– Backpacks and Scale packs now have a weight of 50, 45, 40, 35, 30 & 25 for Tiers 1 through 6. (was 55,50,40,30,25 & 20 for backpacks and 5 on all tiers for scale packs)
– Scale packs now offer the correct amount of stacks when used as a container in an inventory; 125, 130, 135, 140, 145 & 150 for Tiers 1 through 6. (was 100 across the board, as an equipable they already had the right values)
– Velocity crystals are now only usable by dragons
– Spirit Isle has received the following changes:
*Alberha, the named Brown Crawler, is now displayed as an aggressive monster.
*Alberha kills now count in quests “Warrior’s Quest: Conquer the Spiders“, “Scout’s Quest: Spider Attack” and “Cleric’s Quest: Spider Crush”.
*Female Grass Beetle kills now count in quests “Warrior’s Quest: Destroy the Beetles”, “Scout’s Quest: Target Practice”, and “Mage’s Quest: Beetles to Ashes”.
– The following items now properly use the moonlight tint for their icon, instead of blood:
*Moonlight Chroma
*Moonlight Dye
*Armor and Scale Dye Kit: Moonlight
*Armor and Scale Dye: Moonlight
*Weapon and Tool Dye Kit: Moonlight
*Weapon and Tool Dye: Moonlight
– Fashion designers have decided to sell clothing formulae at an equal rate, adjusting the prices of the following:
*Beginner Commoner Clothes: 5 silver; up from 2 silver & 400 copper.
*Beginner Kion Dress Wear: 20 silver, up from 19 silver & 500 copper.
*Beginner Tazoon Common Wear: 20 silver; up from 5 silver & 400 copper.
*Journeyman Dark Forest Wear; 20 silver, up from 7 silver & 500 copper.
*Journeyman Feladan Wear: 20 silver; down from 27 silver.
*Journeyman Kirasanct Weave Wear: 20 silver; down from 37 silver & 500 copper.
*Journeyman Mahagra Mountain Wear: 20 silver; up from 3 silver & 900 copper.
*Expert Aughundell Textile Wear: 20 silver; up from 6 silver & 900 copper.
– All races now have a unique animation that plays when you become stunned.
– The dragon take off animation has been updated.
– The dragon hatchling glide has been updated to fit a more inexperienced flier.
– Ice Shackles can now be teched as any other damaging spell.
– The following Tech Kits have been fixed and can properly be applied now:
*Skunk Head Scale Tech Kit.
*Smiles Head Scale Tech Kit.
*Spider Head Scale Tech Kit.
*Scarecrow Head Scale Tech Kit.
*Pumpkin Head Scale Tech Kit.
– Gerix will properly take the Greymane Hunter Ears in quest “Dragon’s Gift I: Prove Your Worth”.
– Scout early abilities have been rearranged to improve usability:
*Quick Shot every 10 levels starting at 1
*Power Shot every 10 levels starting at 2
*Pinion at level 3
*Long Shot every 10 levels starting at 7
– Mummified Magadi surround the village of Kaiyar once again. New quests are available for those who have completed the Cult of Nazderon questline.
– Blinding Shot now modifies the target’s accuracy by – 50%
– Breath of Fire I no longer gives a flame DoT and is no longer AoE. Note: We’re aware that this creates a gap in usability from around level 20 to the point at which BoF2 can be attained and a solution will be in place before the update goes live.
– Tech Kits obtained during Marcus’ quests now require related quests completion to be applied:
*Armor Tech Kit: Memento of Gallith: quest “Gallith’s Fate” must be completed.
*Dragon Scale Tech Kit: Merrasat’s Bountiful Embrace: quest “Marcus’ Quest: Shipment of Scales” must be completed.
*Jewelry Tech Kit: Merrasat’s Bountiful Embrace: quest “Marcus’ Quest: Shipment of Bracelets” must be completed.
– Chests and keys have received a minor overhaul, using the appropriate key on a chest now guarantees the chest to open, regardless of the player having any damage modifiers.
– Fixed the handle texture for the Splendid Bronze Warhammer

Known Issues

– Gaining XP through Master Time Machine may result in several combat related bugs, these can be resolved by relogging.
– At the end of a short stun, the dragon stun animation hitches slightly.
– Stun animations are interrupted by hit animations.
– Quest related keys are consumed upon being used on the wrong chest (unintended).

Client

Features

– The Mitigation panel for the character statistics page is now fully functional! Further additions will be made in future deltas.
– Added the ability to drag- select and copy and paste text.
– Updated environmental and region lighting to be more darker and atmospheric –  this can be adjusted using the night time brightness slider in options.
– Techniques will now be listed vertically in the Item Details rather than one after another.
– Updated the /chat command to support chat rooms that have spaces in their name (quotes are needed however, for example /chat “New Player” Hi there!)
– Added the ability to hide other players’ plot structures (it’s not possible to enter the plot if its structures are hidden).
– Dragon magical effects (like the magical ring for Prime Bolt) now scales in size depending on the size of the dragon (Khutit, Hatchling, Adult, Ancient).
– The escape key can now close the chat command history (when pressing CTRL + UP to view the history).
– The map can now be scrolled by clicking and dragging on the map itself.
– Added Copy and Paste buttons to the Notepad window.
– Added the ability to preview a dragon’s Khutit form in the character creator.
– Currency will now show the exchange rate with vendors rather than “Coin Value”.
– Available quests being offered by an NPC will now be sorted in the list.
– Added buttons to scroll the chat tabs if you have too many and they’re going off the edge of the chat window

Fixes

– Fixed an issue where healthbars could become stuck and not move, monsters would appear alive when actually dead, etc.
– Fixed “Requirements” showing incorrectly for some Techniques.
– Fixed a number of issues with the character creator.
– Fixed crashes caused by equipping Blighted items.
– Fixed an issue where putting the mouse over the chat window while moving would cause the character to stop moving.
– Fixed issues with the inventory window not working properly when opening a container within another container (like a pouch within the inventory).
– Fixed issues with the Hoard display on the Character Window for dragons having issues with the tooltip under certain circumstances
– Fixed world and weather effects not respecting the volume slider when it’s changed.

Server

Features

– Feedback has been cleared up when items are deconstructed but nothing is returned.
– Adjusted how XP is awarded for low- level players who are still in the tutorial, and for high difference situations between player rating and monster rating.
– Items/abilities that give other items or abilities (like Monk’s One With the Wind) now show what they create
– Significant speed optimisations related to item requirements processing on the server.
– Additional restrictions have been added to group chat names to address some edge case issues with invalid names.

Fixes

– Fixed an issue where quest keys were unreliably opening treasure chests.
– Fixed a rare issue where delay between attacks can become inconsistent.
– Monsters should no longer be applying flame damage on an attack when they shouldn’t be.
– Fixed an issue where main casting animations were being interrupted in some cases when casting a spell that could steal health.

As a special treat our artists have put together a teaser for the new hatchling glide animation, in the future we may add more rich media previews to the patch notes!


Le retour des Magadi:

Le retour des Magadi

Le retour des Magadi

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